Launching on Kickstarter!

With your help, Parrot Pair-it will become a reality. The game has been enjoyed by many, many people and most of the artwork has been completed. Once we hit our funding goal the art can be finished and sent to the manufacturer.

What is Accuse Me?!

You are a citizen of the small town, Suemlots, and the mayor is in big trouble.  As the most litigious person in the most litigious city in the most litigious state in the country, he has to keep his dirty dealings under wraps.  The mayor needs distractions and has told the top eight attorneys in his beautiful city to take any case they can get so that he can get the heat off of him.

Accuse Me comes with:

  • 80 cards in WE deck (Witness/Evidence)
  • 16 Personality Cards
  • 16 Crime Cards
  • 32 Clue Cards
  • 8 Attorney Cards
  • 6 Judge Cards
  • 110 total cards
  • The Suemlots Gazette to show known crimes

accuse-me_lawyerHow to Play Accuse Me

Randomly deal one Personality card to each player and keep hidden. Then deal two WE cards to each player.

Argue over who goes first like your life depends on it because it doesn’t matter in the slightest degree who goes first.

The first player draws two WE cards (players may have a maximum of 10 cards in their hand) or discards one from his hand and draws three WE cards. Play moves clockwise to the next player.

WE cards provide or block evidence to back up or refute an accusation. For example, a “Security Video Footage” may be used to add a Point to the accuser’s case, but the defender may cancel that card out with a “Blurry Video” WE card. To win a case, the accuser must beat the defense by three points.

With hints from the Crime and Clue cards, players now have the option to Accuse each other of a crime listed in the Suemlots Gazette.

Accusing Someone

The accusing player, looking for more evidence against the accused, may now draw four WE cards and keep up to three of them. The accused, who may have been trying to build a case against someone else, must now load their hand with cards that will help in their defense, may draw two WE cards and then discard as many WE cards in their hand as they wish and draw the same amount from the WE deck.  The accusing player and the accused player may now randomly draw one Attorney card each in that order.  They do not have to show anyone their attorney card until using the Attorney Special Ability or when going to court.

After the end of each round, on their turn, each player may ask one other player a question about themselves or their activities. Players do not have to answer questions that would require them to incriminate themselves.

Getting Caught in a Lie

Players may lie but watch out, after the fourth round, a player may subpoena another person with Subpoena/Perjury WE card. This card allows the player to look at one other player’s Personality card. If a player was caught lying, the liar takes a perjury penalty for the rest of the game. But, if the player had been telling the truth, the whole truth and nothing but the truth, the player that played the subpoena card must let the accused draw two cards, randomly, from their own hand.

After accusing another player of a crime, the accuser has eight rounds to build a rock-solid case. At any time after the accusation, the accuser may bring the case to court. If the case is not brought to court or settled out of court by the end of the eighth round the case is dropped.

Going to Court

When a case goes to court, the accused is allowed one more draw from the WE deck.

In court, the prosecution (accuser) always goes first. Randomly turn over a Judge card. Apply Attorney and Judge bonuses or negatives to the case. Explain your case by laying down applicable WE cards and attempt to sway the judge and jury with your witnesses and evidence.

After the prosecution has laid their case before the judge, the defense now brings their evidence and witnesses to bear. All cards to be played by the defense now come into play and a preponderance of evidence/witnesses will win the day. To use the sample from above, a “Security Video Footage” may be used to add a point to the accuser’s case, but the defender may cancel that card out with a “Blurry Video” WE card.

The Accuser wins the case when they have three or more uncontested pieces of evidence/witnesses that the defense is unable to deflect, block, or have thrown out of court.  The Defense wins in any condition where the prosecution team has less than three pieces of evidence that are uncontested.

The game ends when an accuser wins their case in court.